Colorbot csog3/17/2023 ![]() And yet a week or so before the big release… boom, another big effort comes from Jagex to stop the injection clients: the Great Bot Nuke of 2011. This was going to be an absolute game changer - script writing required insane attention to detail, trial and error, and tedium to navigate the world map in a slightly-randomized/hard-to-detect way. There were more efforts, of varying success, but without fail, this one guy would have the botting client (and by extension, the whole botting ecosystem) back online in a week or so.įlash forward to 2011, and Jacmob starts teasing something big for his RSBot 4.0 release: a “web-walking” API that would allow script writers to input any two positions on the world map, and have the botting client find them a path there, navigating through buildings, portals, teleports along the way. ![]() They started using obfuscators to make reverse engineering the bytecode harder, and reworked the handling of all String objects internally to mask them. It was written and managed mostly by some CS student from the UK, who went by the handle Jacmob, and used some bytecode editing + reflection to bind game objects directly, meaning that it allowed full interactivity with the underlying game, rather than just a simple image recognition and mouse control framework.ĭuring this era, Jagex (makers of Runescape) made some big efforts to combat the botting. There’s a weird, secret history around Runescape botting that I really hope gets told in full one day.Įssentially, the biggest and best botting client from the 2008-2011 era was Powerbot, later rebranded RSBot. Botting in general was the wild west in this game from about 2008 - ~2014.
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